Post by Razor on Nov 1, 2012 20:24:18 GMT -5
D rank
Kirigakure no Jutsu, "Hidden Mist Technique"
Art: Ninjutsu - Supplement
Rank: D
Range: Far (0m ~ 50m)
Cost: 10 chakra, sustaining cost
Description: Kirigakure no Jutsu ties elemental water chakra to the air, forming a mist of varying degrees of thickness based on the shinobi's desires.
Art: Ninjutsu - Supplement
Rank: D
Range: Far (0m ~ 50m)
Cost: 10 chakra, sustaining cost
Description: Kirigakure no Jutsu ties elemental water chakra to the air, forming a mist of varying degrees of thickness based on the shinobi's desires.
[b]Name:Kirigakure no Jutsu "Hidden Mist Technique"[/b]
[b]Path:ninjutsu[/b]
[b]Rank:D rank[/b]
[b]Duration:4 posts[/b]
[b]Cooldown:5 posts[/b]
[b]Element:water[/b]
[b]Range:Short-Long (0-50 meters)[/b]
[b]Requirements:must have water style[/b]
[b]Description:Kirigakure no Jutsu ties elemental water chakra to the air, forming a mist of varying degrees of thickness based on the shinobi's desires.
[/b]
Mizukiri no Yaiba, "Sword of Draining"
Art: Ninjutsu - Attack
Rank: D
Range: Melee(0m ~ 1m)
Cost: 10 chakra
Description: Mizukiri no Yaiba grants the shinobi a weapon. The "sword" can act as a cutting D rank attack, and may be used to deflect sharp attacks
Art: Ninjutsu - Attack
Rank: D
Range: Melee(0m ~ 1m)
Cost: 10 chakra
Description: Mizukiri no Yaiba grants the shinobi a weapon. The "sword" can act as a cutting D rank attack, and may be used to deflect sharp attacks
[b]Name:Mizukiri no Yaiba, "Sword Of Draining"[/b]
[b]Path:ninjutsu[/b]
[b]Rank:D rank[/b]
[b]Duration:1 post[/b]
[b]Cooldown:3 posts[/b]
[b]Element:water style[/b]
[b]Range:Short (0-1 meters)[/b]
[b]Requirements:must have water style[/b]
[b]Description: Mizukiri no Yaiba grants the shinobi a weapon. The "sword" can act as a cutting D rank attack, and may be used to deflect sharp attacks[/b]
C rank
Mizuame Nabara, "Starch Syrup Capture Field"
Art: Ninjutsu - Supplement
Rank: C
Range: Far (0m ~ 10m)
Cost: 20 chakra
Description: Mizuame Nabara creates a large field of enhanced water that acts as an extremely powerful adhesive. Even the strongest shinobi cannot escape the technique until it fades. However, it is possible to move over the field safely by spending double the normal chakra needed for chakra walking.
Mizu Bunshin no Jutsu, "Water Clone Technique"
Art: Ninjutsu
Rank: C
Range: N/A
Cost: 20 chakra per clone
Description: Mizu Bunshin no Jutsu creates up to three clones in a single use, each one composed of water. They are not very durable, and a single strike destroys them. When a clone of this type attacks, it only deals 10% of the damage the user would deal.
Mizurappa, "Violent Water Wave"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Mizurappa allows the shinobi to spit a conical blast of water from his mouth. This attack deals very little damage at maximum range, but is very difficult to evade.
Suigadan, "Water Fang Projectile"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Suigadan creates a swirling water spike near the shinobi, which is used to impale opponents.
Suirou no Jutsu, "Water Prison Technique"
Art: Ninjutsu - Attack/Supplement
Rank: C
Range: Close (0m ~ 5m)
Cost: 25 chakra + sustaining cost
Description: Suirou no Jutsu creates an inescapable sphere of water that restricts the movement of anything inside and slowly drowns them.
Art: Ninjutsu - Supplement
Rank: C
Range: Far (0m ~ 10m)
Cost: 20 chakra
Description: Mizuame Nabara creates a large field of enhanced water that acts as an extremely powerful adhesive. Even the strongest shinobi cannot escape the technique until it fades. However, it is possible to move over the field safely by spending double the normal chakra needed for chakra walking.
[b]Name:Mizuame Nabara, "Starch Syrup Capture Field[/b]
[b]Path:ninjutsu[/b]
[b]Rank:C rank[/b]
[b]Duration:4 posts [/b]
[b]Cooldown:5 posts[/b]
[b]Element:water[/b]
[b]Range:Mid (0-10 meters)[b]
[b]Requirements:must have water style[/b]
[b]Description: Mizuame Nabara creates a large field of enhanced water that acts as an extremely powerful adhesive. Even the strongest shinobi cannot escape the technique until it fades. However, it is possible to move over the field safely by spending double the normal chakra needed for chakra walking.[/b]
Mizu Bunshin no Jutsu, "Water Clone Technique"
Art: Ninjutsu
Rank: C
Range: N/A
Cost: 20 chakra per clone
Description: Mizu Bunshin no Jutsu creates up to three clones in a single use, each one composed of water. They are not very durable, and a single strike destroys them. When a clone of this type attacks, it only deals 10% of the damage the user would deal.
[b]Name:Mizu Bushin no Jutsu, "Water Clone Jutsu[/b]
[b]Path:ninjutsu[/b]
[b]Rank:C rank[/b]
[b]Duration:until clones are destroyed[/b]
[b]Cooldown:6 posts[/b]
[b]Element:water[/b]
[b]Range:N/A[/b]
[b]Requirements:must have water style[/b]
[b]Description:Mizu Bunshin no Jutsu creates up to three clones in a single use, each one composed of water. They are not very durable, and a single strike destroys them. When a clone of this type attacks, it only deals 10% of the damage the user would deal.[/b]
Mizurappa, "Violent Water Wave"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Mizurappa allows the shinobi to spit a conical blast of water from his mouth. This attack deals very little damage at maximum range, but is very difficult to evade.
[b]Name:Violent Water Wave[/b]
[b]Path:ninjutsu[/b]
[b]Rank:C rank[/b]
[b]Duration:1 post[/b]
[b]Cooldown:4 posts[/b]
[b]Element:water[/b]
[b]Mid (0-10 meters)[/b]
[b]Requirements:must have water style[/b]
[b]Description: Mizurappa allows the shinobi to spit a conical blast of water from his mouth. This attack deals very little damage at maximum range, but is very difficult to evade.[/b]
Suigadan, "Water Fang Projectile"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Suigadan creates a swirling water spike near the shinobi, which is used to impale opponents.
[b]Name:Suigadan, "Water Fang Projectile[/b]
[b]Path:ninjutsu[/b]
[b]Rank:C rank[/b]
[b]Duration:1 post[/b]
[b]Cooldown:3 post[/b]
[b]Element:water[/b]
[b]Range:Mid (0-10 meters)[/b]
[b]Requirements:must have water style[/b]
[b]Description:Suigadan creates a swirling water spike near the shinobi, which is used to impale opponents.[/b]
Suirou no Jutsu, "Water Prison Technique"
Art: Ninjutsu - Attack/Supplement
Rank: C
Range: Close (0m ~ 5m)
Cost: 25 chakra + sustaining cost
Description: Suirou no Jutsu creates an inescapable sphere of water that restricts the movement of anything inside and slowly drowns them.
[b]Name:Suirou no Jutsu, Water Prison Technique"[/b]
[b]Path:ninjtsu[/b]
[b]Rank:C rank[/b]
[b]Duration:-5 chakra per post[/b]
[b]Cooldown:5 posts[/b]
[b]Element:water[/b]
[b]Range:Short (0-5 meters)[/b]
[b]Requirements:must have water style[/b]
[b]Description:Suirou no Jutsu creates an inescapable sphere of water that restricts the movement of anything inside and slowly drowns them.[/b]
B rank
Baku Suishouha, "Bursting Water Collision Waves"
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Very Far (0m ~ 50m)
Cost: 65 chakra + extra
Description: Baku Suishouha causes the shinobi to expel a large quantity of water from their mouth, either directed at an opponent, or beneath the shinobi. Based on the power of the shinobi, the attack can be a small jet, to a huge tidal wave.
Daibakuryuu no Jutsu, "Great Exploding Current Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 60 chakra
Description: Creates a localized whirlpool on a surface of water, less effective in shallow water. This technique is not designed to deal damage directly, but rather to pull targets underwater and hold them there to suffocate.
Goshokuzame, "Five Sharks Eating"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 20m)
Cost: 25 chakra per shark
Description: Goshokuzame creates anywhere from one to five water sharks in a body of water that are automatically controlled by the shinobi caster.
Kokuun no Jutsu, "Black Clouds Technique"
Art: Ninjutsu - Supplement
Rank: B
Range: Far (0m ~ 15m), Small (0m ~ 5m)
Cost: 70 chakra
Description: Kokuun no Jutsu creates a small cloud over a target area, which then drenches an area in flammable oil that can be combined with fire jutsu or fire in general to form a dangerous attack.
Mizu Kamikiri, "Rising Water Cutter"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 85 chakra OR 30 chakra per round
Description: Mizu Kamikiri allows the shinobi to strike the ground with his foot, causing a thin but high blade of water to cut straight forward.
Alternatively, it allows the user to "skate" along the ground with a thin trail of water at high speeds.
Mizu no Tatsukami, "Tornado of Water"
Art: Ninjutsu - Attack/Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 + 40 chakra
Description: Mizu no Tatsumaki creates a defensive barrier of water around the shinobi, but an additional cost can be paid to turn the barrier into an offensive strike, also.
Mizu no Tatsukami, "Tornado of Water"
Art: Ninjutsu - Attack/Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 + 40 chakra
Description: Mizu no Tatsumaki creates a defensive barrier of water around the shinobi, but an additional cost can be paid to turn the barrier into an offensive strike, also.
Suijinheki, "Water Encampment Wall"
Art: Ninjutsu - Defense
Rank: B
Range: Close (0m ~ 5m)
Cost: 100 chakra
Description: Suijinheki is one of the most powerful defense techniques. The shinobi brings a powerful defensive roil of water around their body, deflecting all attacks for a single round.
Suiryuuben, "Water Dragon Whip"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 90 chakra
Description: The shinobi will gather water above their head in the shape of a sphere. This water will then emit dozens of tendrils that can be directed at targets to strike or entangle them.
Suiryuudan no Jutsu, "Water Dragon Projectile Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 30m)
Cost: 100 chakra
Description: Suiryuudan no Jutsu forms a dragon of water, which is extremely powerful, hard to block, and long-reaching.
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Very Far (0m ~ 50m)
Cost: 65 chakra + extra
Description: Baku Suishouha causes the shinobi to expel a large quantity of water from their mouth, either directed at an opponent, or beneath the shinobi. Based on the power of the shinobi, the attack can be a small jet, to a huge tidal wave.
[b]Name:Baku Suishouha, "Bursting Water Collision Waves"[/b]
[b]Path:ninjutsu[/b]
[b]Rank:B rank[/b]
[b]Duration:1 post[/b]
[b]Cooldown:5 posts[/b]
[b]Element:water[/b]
[b]Range:Short-Long(0-50 meters)[/b]
[b]Requirements:Must have water style and must be at least chunin [/b]
[b]Description:Baku Suishouha causes the shinobi to expel a large quantity of water from their mouth, either directed at an opponent, or beneath the shinobi. Based on the power of the shinobi, the attack can be a small jet, to a huge tidal wave.
[/b]
Daibakuryuu no Jutsu, "Great Exploding Current Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 60 chakra
Description: Creates a localized whirlpool on a surface of water, less effective in shallow water. This technique is not designed to deal damage directly, but rather to pull targets underwater and hold them there to suffocate.
[b]Name:Daibakuryuu no Jutsu, "Great Exploding Current Technique[/b]
[b]Path:ninjutsu[/b]
[b]Rank:B rank[/b]
[b]Duration:4 posts[/b]
[b]Cooldown:8 posts[/b]
[b]Element:water[/b]
[b]Range:Short(0-5 meters)[/b]
[b]Requirements:must have water style and be at least a chunin[/b]
[b]Description:Creates a localized whirlpool on a surface of water, less effective in shallow water. This technique is not designed to deal damage directly, but rather to pull targets underwater and hold them there to suffocate.[/b]
Goshokuzame, "Five Sharks Eating"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 20m)
Cost: 25 chakra per shark
Description: Goshokuzame creates anywhere from one to five water sharks in a body of water that are automatically controlled by the shinobi caster.
Kokuun no Jutsu, "Black Clouds Technique"
Art: Ninjutsu - Supplement
Rank: B
Range: Far (0m ~ 15m), Small (0m ~ 5m)
Cost: 70 chakra
Description: Kokuun no Jutsu creates a small cloud over a target area, which then drenches an area in flammable oil that can be combined with fire jutsu or fire in general to form a dangerous attack.
Mizu Kamikiri, "Rising Water Cutter"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 85 chakra OR 30 chakra per round
Description: Mizu Kamikiri allows the shinobi to strike the ground with his foot, causing a thin but high blade of water to cut straight forward.
Alternatively, it allows the user to "skate" along the ground with a thin trail of water at high speeds.
Mizu no Tatsukami, "Tornado of Water"
Art: Ninjutsu - Attack/Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 + 40 chakra
Description: Mizu no Tatsumaki creates a defensive barrier of water around the shinobi, but an additional cost can be paid to turn the barrier into an offensive strike, also.
Mizu no Tatsukami, "Tornado of Water"
Art: Ninjutsu - Attack/Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 + 40 chakra
Description: Mizu no Tatsumaki creates a defensive barrier of water around the shinobi, but an additional cost can be paid to turn the barrier into an offensive strike, also.
Suijinheki, "Water Encampment Wall"
Art: Ninjutsu - Defense
Rank: B
Range: Close (0m ~ 5m)
Cost: 100 chakra
Description: Suijinheki is one of the most powerful defense techniques. The shinobi brings a powerful defensive roil of water around their body, deflecting all attacks for a single round.
Suiryuuben, "Water Dragon Whip"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 90 chakra
Description: The shinobi will gather water above their head in the shape of a sphere. This water will then emit dozens of tendrils that can be directed at targets to strike or entangle them.
Suiryuudan no Jutsu, "Water Dragon Projectile Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 30m)
Cost: 100 chakra
Description: Suiryuudan no Jutsu forms a dragon of water, which is extremely powerful, hard to block, and long-reaching.
A rank
Daibakufu no Jutsu, "Grand Waterfall Technique"
Art: Ninjutsu - Attack
Rank: A
Range: Far (0m ~ 20m)
Cost: 180 chakra
Description: Daibakufu no Jutsu is an extremely destructive attack, that becomes more dangerous the more water is available. It causes water to envelope the shinobi, and then causes any water nearby to burst upward, carrying any opponents or allies with it in a massive current.
Art: Ninjutsu - Attack
Rank: A
Range: Far (0m ~ 20m)
Cost: 180 chakra
Description: Daibakufu no Jutsu is an extremely destructive attack, that becomes more dangerous the more water is available. It causes water to envelope the shinobi, and then causes any water nearby to burst upward, carrying any opponents or allies with it in a massive current.
Rasen Hahonryuu, "Spiraling Destruction Torrent"
Art: Ninjutsu - Attack
Rank: A
Range: Direct (0m ~ 0m)
Cost: 300 chakra
Description: Rasen Hahonryuu is the partial water element form of Rasengan. Like each elemental rasengan, it has an additional effect.
Art: Ninjutsu - Attack
Rank: A
Range: Direct (0m ~ 0m)
Cost: 300 chakra
Description: Rasen Hahonryuu is the partial water element form of Rasengan. Like each elemental rasengan, it has an additional effect.