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Post by triad on Nov 1, 2012 12:27:50 GMT -5
~~ D-rank ~~ Name: Dynamic Entry Path: Taijutsu Rank: D Duration: Instant Cooldown: 2 turns Element: - Requirements: - Description: This attack is simply a high-speed taijutsu attack that is used for opening a fight or during a fight for turning the tide. The user concentrates their chakra to their legs allowing them to run at 10m/s towards the enemy, before firing a kick at an area of their body with enough energy to kick them back 2 meters and cause heavy bruising. [b]Name:[/b] Dynamic Entry [b]Path:[/b] Taijutsu [b]Rank:[/b] D [b]Duration:[/b] Instant [b]Cooldown:[/b] 2 turns [b]Element:[/b] - [b]Requirements:[/b] - [b]Description:[/b] This attack is simply a high-speed taijutsu attack that is used for opening a fight or during a fight for turning the tide. The user concentrates their chakra to their legs allowing them to run at 10m/s towards the enemy, before firing a kick at an area of their body with enough energy to kick them back 2 meters and cause heavy bruising. Name: Leaf Gale Path: Taijutsu Rank: D Duration: Instant Cooldown: 2 turns Element: - Requirements: - Description: the user concentrates their chakra to their legs, moving at 10 m/s, before sliding under an enemy's attack and aiming a kick at their leg, tripping them up if it hits. This can only dodge other D-rank techniques due to the speed difference [b]Name:[/b] Leaf Gale [b]Path:[/b] Taijutsu [b]Rank:[/b] D [b]Duration:[/b] Instant [b]Cooldown:[/b] 2 turns [b]Element:[/b] - [b]Requirements:[/b] - [b]Description:[/b] the user concentrates their chakra to their legs, moving at 10 m/s, before sliding under an enemy's attack and aiming a kick at their leg, tripping them up if it hits. This can only dodge other D-rank techniques due to the speed difference Name: Leaf Hurricane Path: Taijutsu Rank: D Duration: Instant (if succesful, they stay airbound for one turn) Cooldown: 3 turns Element: - Requirements: - Description: The user performs a strong kick to the opponent, causing them to be knocked into the air, allowing for a following up stronger jutsu. [b]Name:[/b] Leaf Hurricane [b]Path:[/b] Taijutsu [b]Rank:[/b] D [b]Duration:[/b] Instant (if succesful, they stay airbound for one turn) [b]Cooldown:[/b] 3 turns [b]Element:[/b] - [b]Requirements:[/b] - [b]Description:[/b] The user performs a strong kick to the opponent, causing them to be knocked into the air, allowing for a following up stronger jutsu.
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Post by triad on Nov 1, 2012 12:27:53 GMT -5
~~ C-rank ~~ Name: Shadow of the Dancing Leaf Path: Taijutsu Rank: C Duration: Instant Cooldown: Once per 'Leaf Hurricane' Element: - Requirements: 'Leaf Hurricane' Description: While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. This can be used as a time for non-ranked attacks, or for stronger attacks. [b]Name:[/b] Shadow of the Dancing Leaf [b]Path:[/b] Taijutsu [b]Rank:[/b] C [b]Duration:[/b] Instant [b]Cooldown:[/b] Once per 'Leaf Rising Wind' [b]Element:[/b] - [b]Requirements:[/b] 'Leaf Rising Wind' [b]Description:[/b] While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. This can be used as a time for non-ranked attacks, or for stronger attacks. Name: Leaf Great Whirlwind Path: Taijutsu Rank: C Duration: Instant Cooldown: 4 turns Element: - Requirements: - Description: The user concentrates a large amount of chakra to their feet, spinning around at 15 m/s, delivering a low kick to the opponent's legs, before spinning up and leaving a chest kick and finishing it with a roundhouse kick to the face. Each one of these attacks causes a great amount of pain, and has a chance to fracture the bones that are touched by the effect, including the skull, causing a turn of dizziness by the opponent. [b]Name:[/b] Leaf Great Whirlwind [b]Path:[/b] Taijutsu [b]Rank:[/b] C [b]Duration:[/b] Instant [b]Cooldown:[/b] 4 turns [b]Element:[/b] - [b]Requirements:[/b] - [b]Description:[/b] The user concentrates a large amount of chakra to their feet, spinning around at 15 m/s, delivering a low kick to the opponent's legs, before spinning up and leaving a chest kick and finishing it with a roundhouse kick to the face. Each one of these attacks causes a great amount of pain, and has a chance to fracture the bones that are touched by the effect, including the skull, causing a turn of dizziness by the opponent. Name: Drunken Fist Path: Taijutsu Rank: C Duration: 4 turns Cooldown: 5 turns Element: - Requirements: - Description: The user flushes their body with chakra, causing the equivalent of being drunk (or they actually drink alcohol). Whilst this causes them to be irresponsible, it boosts their speed and reflexes by 20% for a period of time until they recover from the influence. [b]Name:[/b] Drunken Fist [b]Path:[/b] Taijutsu [b]Rank:[/b] C [b]Duration:[/b] 4 turns [b]Cooldown:[/b] 5 turns [b]Element:[/b] - [b]Requirements:[/b] - [b]Description:[/b] The user flushes their body with chakra, causing the equivalent of being drunk (or they actually drink alcohol). Whilst this causes them to be irresponsible, it boosts their speed and reflexes by 20% for a period of time until they recover from the influence. Name: Jackhammer Kick Path: Taijutsu Rank: C Duration: Instant Cooldown: 3 turns Element: - Requirements: to be able to jump Description: The user jumps up and concentrates their chakra to a single leg, slamming it down on something or someone. It's able to shatter wood and anything softer, and will fracture any bones it hits, with a chance of breaking the bone if it hits directly. [b]Name:[/b] Jackhammer Kick [b]Path:[/b] Taijutsu [b]Rank:[/b] C [b]Duration:[/b] Instant [b]Cooldown:[/b] 3 turns [b]Element:[/b] - [b]Requirements:[/b] to be able to jump [b]Description:[/b] The user jumps up and concentrates their chakra to a single leg, slamming it down on something or someone. It's able to shatter wood and anything softer, and will fracture any bones it hits, with a chance of breaking the bone if it hits directly.
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Post by triad on Nov 1, 2012 12:28:07 GMT -5
~~ B-rank ~~ Name: Leaf Strong Whirlwind Path: Taijutsu Rank: B Duration: Instant Cooldown: 6 turns Element: - Requirements: - Description:The user concentrates a large amount of chakra to their feet, spinning around at 15 m/s, delivering a low kick to the opponent's legs, before spinning up and leaving a chest kick and finishing it with a roundhouse kick to the face. Each one of these attacks causes a great amount of pain, and will likely shatter the bones that are touched by the effect, including the skull, causing three turn of dizziness by the opponent, if not death [b]Name:[/b] Leaf Strong Whirlwind [b]Path:[/b] Taijutsu [b]Rank:[/b] B [b]Duration:[/b] Instant [b]Cooldown:[/b] 6 turns [b]Element:[/b] - [b]Requirements:[/b] - [b]Description:[/b] The user concentrates a large amount of chakra to their feet, spinning around at 15 m/s, delivering a low kick to the opponent's legs, before spinning up and leaving a chest kick and finishing it with a roundhouse kick to the face. Each one of these attacks causes a great amount of pain, and will likely shatter the bones that are touched by the effect, including the skull, causing three turn of dizziness by the opponent, if not death Name: Frontal Lotus Path: Taijutsu, Monjutsu Rank: B Duration: Instant Cooldown: 6 turns Element: - Requirements: To have opened the first gate, 'shadow of the dancing leaf', 'Leaf Hurricane' Description: The user, whilst connected with the opponent during Shadow of the Dancing leaf, grabs them and spins in mid-air, pile-driving them into the ground. This technique is twice as powerful as a C-rank technique, and will likely cause severe internal bleeding of the brain, causing dizziness for four turns, and has a chance to either knock out or kill them. [b]Name:[/b] Frontal Lotus [b]Path:[/b] Taijutsu, Monjutsu [b]Rank:[/b] B [b]Duration:[/b] Instant [b]Cooldown:[/b] 6 turns [b]Element:[/b] - [b]Requirements:[/b] To have opened the first gate, 'shadow of the dancing leaf', 'Leaf Hurricane' [b]Description:[/b] The user, whilst connected with the opponent during Shadow of the Dancing leaf, grabs them and spins in mid-air, pile-driving them into the ground. This technique is twice as powerful as a C-rank technique, and will likely cause severe internal bleeding of the brain, causing dizziness for four turns, and has a chance to either knock out or kill them. Name: Leaf Rising Wind Path: Taijutsu Rank: B Duration: Instant Cooldown: 4 turns Element: - Requirements: - Description: The user throws themselves up, springing forwards with their chakra concentrated onto the base of their foot. It's aimed into the enemy, breaking any bone that they collide with and throwing them backwards into the air at 15 m/s, causing huge damage if they're knocked into anything and making it harder for them to defend themselves. [b]Name:[/b] Leaf Rising Wind [b]Path:[/b] Taijutsu [b]Rank:[/b] B [b]Duration:[/b] Instant [b]Cooldown:[/b] 4 turns [b]Element:[/b] - [b]Requirements:[/b] - [b]Description:[/b] The user throws themselves up, springing forwards with their chakra concentrated onto the base of their foot. It's aimed into the enemy, breaking any bone that they collide with and throwing them backwards into the air at 15 m/s, causing huge damage if they're knocked into anything and making it harder for them to defend themselves.
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Post by triad on Nov 1, 2012 12:28:14 GMT -5
~~ A-rank ~~ Name: Reverse Lotus Path: Taijutsu, Monjutsu Rank: A Duration: Instant Cooldown: 10 turns Element: - Requirements: The third gate opened, 'Frontal Lotus' Description: The user opens up to the third gate, kicking the opponent far into the air, before grabbing part of their body and throwing them down into the ground, pounding them further into the ground with a fist and a foot simultaneously. This breaks huge amounts of bones in the opponent's body and leaves them unconscious (if not dead) if used on anyone below Special Jounnin rank. [b]Name:[/b] Reverse Lotus [b]Path:[/b] Taijutsu, Monjutsu [b]Rank:[/b] A [b]Duration:[/b] Instant [b]Cooldown:[/b] 10 turns [b]Element:[/b] - [b]Requirements:[/b] The third gate opened, 'Frontal Lotus' [b]Description:[/b] The user opens up to the third gate, kicking the opponent far into the air, before grabbing part of their body and throwing them down into the ground, pounding them further into the ground with a fist and a foot simultaneously. This breaks huge amounts of bones in the opponent's body and leaves them unconscious (if not dead) if used on anyone below Special Jounnin rank. Name: Morning Peacock Path: Taijutsu, Monjutsu Rank: A Duration: Instant Cooldown: 10 turns Element: - Requirements: The user has to have opened up to the sixth gate. Description: The user uses the extra chakra from the sixth gate, to propel themselves forward at 20 m/s, kicking them into the air and following them. The user punches unmentionable amounts of times, breaking every bone in the enemy's bones, and knocking the opponent out if they're below Special Jounin rank, if not killing them. The movements generated by the speed and strength of these attacks forms into the shape of peacocks feathers, hence the name. [b]Name:[/b] Morning Peacock [b]Path:[/b] Taijutsu, Monjutsu [b]Rank:[/b] A [b]Duration:[/b] Instant [b]Cooldown:[/b] 10 turns [b]Element:[/b] - [b]Requirements:[/b] The user has to have opened up to the sixth gate. [b]Description:[/b] The user uses the extra chakra from the sixth gate, to propel themselves forward at 20 m/s, kicking them into the air and following them. The user punches unmentionable amounts of times, breaking every bone in the enemy's bones, and knocking the opponent out if they're below Special Jounin rank, if not killing them. The movements generated by the speed and strength of these attacks forms into the shape of peacocks feathers, hence the name.
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